Vegeta's Rpg
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Ki Attacks -
 
Thunder Flash - Dmg 9,000, ki 3,500 (1 Turn to charge up and 1 turn to use the attack)   12 Days To Learn
 
Thunder Claw - Dmg 8,000, ki 3,000   10 Days To Learn
 
Super Spirit Bomb - Dmg 7,000, ki 2,200 (1 Turn to charge up and 1 turn to throw)      9 Days To Learn
 
Jibakui - Dmg  4,000 ki 2,000   10 Days To Learn
 
Gekiretsukodan - Dmg 4,000 ki 3,000   10 Days To Learn
 
Breath Attack - Dmg 3,500, ki 1,700 (Must have oozaru)    8 Days To Learn
 
Sword Of Ki - Dmg 3,000, Ki 1,500   8 Days To Learn
 
Ryuken - Dmg 2,000, ki 1,100   8 Days To Learn
 
Tsuihidan - Dmg 1,900, ki 1,000 (Cant be dodged)   8 Days To Learn
 
Energy Shtuton - Dmg 1,900, ki 900    8 Days To Learn
 
Exploding Demon Cannon - Dmg 1,800 Ki 900    8 Days To Learn
 
Recoom Boom - Dmg 1,800, Ki 800     8 Days To Learn
 
Arm Shot - Dmg 1,800, Ki 400 (can only be used by androids)   7 Days To Learn
 
Arale Kick - Dmg 1,700, Ki 700   7 Days To Learn
 
Thunder Flash - Dmg 1,700, Ki 700    7 Days To Learn
 
Hyper Tornado - Dmg 1,600, Ki 700     7 Days To Learn
 
Ban Kokuburi Shyou - Dmg 1,600, ki 600        7 Days To Learn
 
Ultra Missel Punch - Dmg 1,500, Ki 575          7 Days To Learn
 
Bakuriki Demon - Dmg  1,500, ki 575       7 Days To Learn
 
Nuclear Self Destruct - Dmg 1,500, Ki 575          7 Days To Learn
 
Final Flash - Dmg 1,400, Ki 550              7 Days To Learn
 
Eye Beam - Dmg 1,400, Ki 550              7 Days To Learn
 
Tsu-No Beam - Dmg 1,300 Ki 500        7 Days To Learn
 
Twister - Dmg 1,300, Ki 500            7 Days To Learn
 
Nuclear Discharge - Dmg 1,300, Ki 500                 7 Days To Learn
 
HooNoo - Dmg 1,250, Ki 470                   7 Days To Learn
 
Giuded Scatter Shot - Dmg 1,250 Ki 470          7 Days To Learn
 
Mouth Blast - Dmg 1,200, Ki 450             7 Days To Learn
 
Super Ghost Kamikaze Attack - Dmg 1,200, Ki 450   7 Days To Learn
 
Lazer Eyes - Dmg 1,200, Ki 450           7 Days To Learn
 
Galic Gun - Dmg 1,150, Ki 425             6 Days To Learn
 
Genki Dama - Dmg 1,150, Ki 425        6 Days To Learn
 
Death Ball - Dmg 1,100, Ki 400                  6 Days To Learn
 
Final Blast - Dmg 1,100, Ki 400                6 Days To Learn
 
Kamehameha - Dmg 1,000, Ki 380 (This attack can be raised if you visit King Kai for a certian amount of days)         6 Days To Learn
 
Big Bang - Dmg 1,000, Ki 380          6 Days To Learn
 
Burning Attack - Dmg 900, Ki 370          5 Days To Learn
 
Kabalahala - Dng 900, Ki 375               5 Days To Learn
 
Special Beam Cannon - Dmg 870, Ki 360               5 Days To Learn
 
Bakuhatsu - Dmg 850, Ki 350         5 Days To Learn
 
Destructo Disk - Dmg 700, Ki 200        4 Days To Learn
 
Tri Attack - Dmg 600, Ki 100         4 Days To Learn
 
Crusher Ball - Dmg 600, Ki 100         4 Days To Learn
 
Dodonpa - Dmg 600, Ki 100          4 Days To Learn
 
Physical Attacks -
 
Namek Arm Stretch - Dmg 800 (can only be used by nameks)     5 Days To Learn
 
Kaioshin Head Smash - Dmg 700    5 Days To Learn
 
Saiyan Spin Kick - Dmg 600         4 Days To Learn
 
Super Ultimate Megaton Punch - Dmg 600       4 Days To Learn
 
Megaton Punch - Dmg 500         4 Days To Learn
 
Rolling Satan Punch - Dmg 500             4 Days To Learn
 
Recoom Kick - Dmg 500           4 Days To Learn
 
Mega Saiyan Punch - Dmg 500                4 Days To Learn
 
Power Punch - Dmg 300                 3 Days To Learn
 
Whiplash Kick - Dmg 200         3 Days To Learn
 
Karate Chop - Dmg 200             3 Days To Learn
 
 
Special Attacks -
 
Fusion x3 - Transforms up to 3 people at once, in one fusion for 1 hour. All powers are put together then multiplyed by 3.   10 Days To Learn
 
Fusion Dance - Transforms 2 people together for 30 minutes. Puts there powers together and multiplys that by 2.5.    9 Days To Learn
 
Eating Fusion - Eats your enemey and lets you fuse with them for 1 day. (Can only be used twice)         9 Days To Learn
 
Oozaru - Doubles your Ki, PL, and Dmg.
(Can only be used by saiyans with tails)   10 Days To Learn
 
Kaioken Attack - Doubles your Ki, PL, and Dmg for 5 turns. But when you are finshed using it you can't move your muscles because they are tired out so, you lose 1 turn.  9 Days To Learn
 
Split Form - This can be used to amuse yourself while your bored, or you can use it in battle to attack twice in a row. The split form has the same Ki, PL, and Attack dmg as you. (Can only be used for 2 turns)   9 Days To Learn
 
Papparapar - Allows you to block or run away from battle.   7 Days To Learn
 
Barrier - Blocks an enemeys attack. (Can only be used 2 times)   7 Days To Learn
 
Instant Movement - Allows you to run away from battle, or transport to a planet but it takes a day to recover from your instant movement.   20 Days To Learn
 
Solar Flare - Makes the enemey lose 2 turns.   5 Days To Learn
 
Ki-Absorber - Steals 2,000 Ki from the enemey. (Can only be used by androids)  3 Days To Learn
 
Power Up - Allows Androids to Power up and make there dmg amount increase by 5x.   10 Days To Learn
 
Self Destruct - Can only be used by androids. Does however much life you have left and brings your PL down to 1. (ki stays the same for both enemey and urself) 10 Days To Learn
 
Steroids - Powers you up just like kaioken except you dont lose a turn and it lasts for the whole battle. The Disadvantage is you lose half of your ki. (can only be used by people who arn't androids nor saiyons)  10 Days To Learn
 
Body Pump - Makes everything x4 , but it uses 10,000 ki (doesn't x4 your ki)   10 Days To Learn
 
Ki Shield - Blocks 2 attacks for 2 turns, 10,000 ki      9 Days To Learn
 
Healing Technique - Heal any person on your side completly. (can be used only 3 times) 15,000 ki         9 Days To Learn
 
Ayatsurion Majutsu, allows you to have controll over your opponit for 5 turns- ki 11,000             7 Days To Learn
 
Exploding Magic, Ayatsurion Majutsu must still be in play, an attack that automatically kills your oppenent, ki 15,000           8 Days To Learn
 
Copy Cat - allows you to copy the enemys move and attack back. 5,000 ki         5 Days To Learn
 
Destroyer - this attack was used by freeza in the tv series, to destroy namek. This attack destroys planets but can only be used by titans.        10 Days To Learn
 
Planet Braker - Parts the grounds of the planets grounds causing the opponent to lose 2 turns and lose 1/4 of there PL.             7 Days To Learn
 
Final Shine - holds your opponents arms still so they cannot move for 3 turns, can only be used once. 4,000 ki       6 Days To Learn
 
Syphon - freezes your enemy for 3 turns, can only be used twice. 5,000 ki  6 Days To Learn
 
Transformation Beam - changes your opponent into a food so that you can eat him. (Opponent dies instantly) [(Takes 1 turn away from the person who uses it since they are tired)] 10,000 ki   8 Days To Learn
 
Body Switch - you switch bodies with your opponent but you cannot use the full ability of the other character unless you are the higher player in the battle. 5,000 ki    7Days To Learn
 
Artifical Moon - you need this to trigger the Oozaru of a saiyon.       3 Days To Learn
 
Freeze Time - you freeze time for as many dodges you have, but if the opponents had more dodges from the start AND has a higher PL to begin with, then the opponent only gets 1/3 of the dmg against him. (opponent cannot die during this move, the opponent can only come down to PL 1 than be on frozen)       8 Days To Learn
 
Call A Friend - this move allows you to call upon a friend who is watching the battle to attack your opponent with any attack your friend has. The friends speed lvl does count for the 1 attack.  7 Days To Learn
 
Drunken Monkey Attack - this move fakes your opponent out and make your opponent think your drunk, when your really not. You hit your opponent 5 times with your fists or weapon. A fist does 200 dmg so it does 1000 dmg (Can only be used by Master Roshi, Goku, or Chibi Goku)  7 Days To Learn
 
Master Roshi Cane Attack - Master Roshi bashs his opponent over the head 10 times causing them to be knocked out for 3 turns.   5 Days To Learn
 
Hypnosis - This attack confuses your opponent into not knowing who to attack. Himself, or his opponent. Refere flips a coin and if its heads then the person who has hypnosis attacks themselves. If it lands tails than you must flip again to see if the confused fighter hits his opponent. ( To stop hypnosis when you have it you must be hit 3 times to get out of being confused) You may only use this attack twice. [( You cannot dodge this attack)]   8 Days To Learn
 
Smelly Finger Attack - Knocks your opponent out for 1 turn. (Takes up no ki, but can only be used twice) (Krillin is immune to this attack)   4 Days To Learn
 
Regeneration - Heals half on your maximum PL, only nameks can use this attack.   5 Days To Learn
 
Inmitate - Copy all of your opponents attacks and add them to your list of attacks for the battle.  7 Days To Learn
 
Killing Blast - Dmg - Kills Opponent ( Flip a coin 5 times to decide if this blast hits or doesn't hit)(Cannot be dodged unless coin toss saves you)(This attack uses half your ki)(Can only be used once)      10 Days To Learn