Ki Attacks -
Thunder Flash - Dmg 9,000, ki 3,500 (1 Turn to charge up and 1 turn to use the attack) 12 Days To Learn
Thunder Claw - Dmg 8,000, ki 3,000 10 Days To Learn
Super Spirit Bomb - Dmg 7,000, ki 2,200 (1 Turn to charge up and 1 turn to throw) 9 Days To Learn
Jibakui - Dmg 4,000 ki 2,000 10 Days To Learn
Gekiretsukodan - Dmg 4,000 ki 3,000 10 Days To Learn
Breath Attack - Dmg 3,500, ki 1,700 (Must have oozaru) 8 Days To Learn
Sword Of Ki - Dmg 3,000, Ki 1,500 8 Days To Learn
Ryuken - Dmg 2,000, ki 1,100 8 Days To Learn
Tsuihidan - Dmg 1,900, ki 1,000 (Cant be dodged) 8 Days To Learn
Energy Shtuton - Dmg 1,900, ki 900 8 Days To Learn
Exploding Demon Cannon - Dmg 1,800 Ki 900 8 Days To Learn
Recoom Boom - Dmg 1,800, Ki 800 8 Days To Learn
Arm Shot - Dmg 1,800, Ki 400 (can only be used by androids) 7 Days To Learn
Arale Kick - Dmg 1,700, Ki 700 7 Days To Learn
Thunder Flash - Dmg 1,700, Ki 700 7 Days To Learn
Hyper Tornado - Dmg 1,600, Ki 700 7 Days To Learn
Ban Kokuburi Shyou - Dmg 1,600, ki 600 7 Days To Learn
Ultra Missel Punch - Dmg 1,500, Ki 575 7 Days To Learn
Bakuriki Demon - Dmg 1,500, ki 575 7 Days To Learn
Nuclear Self Destruct - Dmg 1,500, Ki 575 7 Days To Learn
Final Flash - Dmg 1,400, Ki 550 7 Days To Learn
Eye Beam - Dmg 1,400, Ki 550 7 Days To Learn
Tsu-No Beam - Dmg 1,300 Ki 500 7 Days To Learn
Twister - Dmg 1,300, Ki 500 7 Days To Learn
Nuclear Discharge - Dmg 1,300, Ki 500 7 Days To Learn
HooNoo - Dmg 1,250, Ki 470 7 Days To Learn
Giuded Scatter Shot - Dmg 1,250 Ki 470 7 Days To Learn
Mouth Blast - Dmg 1,200, Ki 450 7 Days To Learn
Super Ghost Kamikaze Attack - Dmg 1,200, Ki 450 7 Days To Learn
Lazer Eyes - Dmg 1,200, Ki 450 7 Days To Learn
Galic Gun - Dmg 1,150, Ki 425 6 Days To Learn
Genki Dama - Dmg 1,150, Ki 425 6 Days To Learn
Death Ball - Dmg 1,100, Ki 400 6 Days To Learn
Final Blast - Dmg 1,100, Ki 400 6 Days To Learn
Kamehameha - Dmg 1,000, Ki 380 (This attack can be raised if you visit King Kai for a certian amount of days) 6 Days To Learn
Big Bang - Dmg 1,000, Ki 380 6 Days To Learn
Burning Attack - Dmg 900, Ki 370 5 Days To Learn
Kabalahala - Dng 900, Ki 375 5 Days To Learn
Special Beam Cannon - Dmg 870, Ki 360 5 Days To Learn
Bakuhatsu - Dmg 850, Ki 350 5 Days To Learn
Destructo Disk - Dmg 700, Ki 200 4 Days To Learn
Tri Attack - Dmg 600, Ki 100 4 Days To Learn
Crusher Ball - Dmg 600, Ki 100 4 Days To Learn
Dodonpa - Dmg 600, Ki 100 4 Days To Learn
Physical Attacks -
Namek Arm Stretch - Dmg 800 (can only be used by nameks) 5 Days To Learn
Kaioshin Head Smash - Dmg 700 5 Days To Learn
Saiyan Spin Kick - Dmg 600 4 Days To Learn
Super Ultimate Megaton Punch - Dmg 600 4 Days To Learn
Megaton Punch - Dmg 500 4 Days To Learn
Rolling Satan Punch - Dmg 500 4 Days To Learn
Recoom Kick - Dmg 500 4 Days To Learn
Mega Saiyan Punch - Dmg 500 4 Days To Learn
Power Punch - Dmg 300 3 Days To Learn
Whiplash Kick - Dmg 200 3 Days To Learn
Karate Chop - Dmg 200 3 Days To Learn
Special Attacks -
Fusion x3 - Transforms up to 3 people at once, in one fusion for 1 hour. All powers are put together then multiplyed by 3. 10 Days To Learn
Fusion Dance - Transforms 2 people together for 30 minutes. Puts there powers together and multiplys that by 2.5. 9 Days To Learn
Eating Fusion - Eats your enemey and lets you fuse with them for 1 day. (Can only be used twice) 9 Days To Learn
Oozaru - Doubles your Ki, PL, and Dmg.
(Can only be used by saiyans with tails) 10 Days To Learn
Kaioken Attack - Doubles your Ki, PL, and Dmg for 5 turns. But when you are finshed using it you can't move your muscles because they are tired out so, you lose 1 turn. 9 Days To Learn
Split Form - This can be used to amuse yourself while your bored, or you can use it in battle to attack twice in a row. The split form has the same Ki, PL, and Attack dmg as you. (Can only be used for 2 turns) 9 Days To Learn
Papparapar - Allows you to block or run away from battle. 7 Days To Learn
Barrier - Blocks an enemeys attack. (Can only be used 2 times) 7 Days To Learn
Instant Movement - Allows you to run away from battle, or transport to a planet but it takes a day to recover from your instant movement. 20 Days To Learn
Solar Flare - Makes the enemey lose 2 turns. 5 Days To Learn
Ki-Absorber - Steals 2,000 Ki from the enemey. (Can only be used by androids) 3 Days To Learn
Power Up - Allows Androids to Power up and make there dmg amount increase by 5x. 10 Days To Learn
Self Destruct - Can only be used by androids. Does however much life you have left and brings your PL down to 1. (ki stays the same for both enemey and urself) 10 Days To Learn
Steroids - Powers you up just like kaioken except you dont lose a turn and it lasts for the whole battle. The Disadvantage is you lose half of your ki. (can only be used by people who arn't androids nor saiyons) 10 Days To Learn
Body Pump - Makes everything x4 , but it uses 10,000 ki (doesn't x4 your ki) 10 Days To Learn
Ki Shield - Blocks 2 attacks for 2 turns, 10,000 ki 9 Days To Learn
Healing Technique - Heal any person on your side completly. (can be used only 3 times) 15,000 ki 9 Days To Learn
Ayatsurion Majutsu, allows you to have controll over your opponit for 5 turns- ki 11,000 7 Days To Learn
Exploding Magic, Ayatsurion Majutsu must still be in play, an attack that automatically kills your oppenent, ki 15,000 8 Days To Learn
Copy Cat - allows you to copy the enemys move and attack back. 5,000 ki 5 Days To Learn
Destroyer - this attack was used by freeza in the tv series, to destroy namek. This attack destroys planets but can only be used by titans. 10 Days To Learn
Planet Braker - Parts the grounds of the planets grounds causing the opponent to lose 2 turns and lose 1/4 of there PL. 7 Days To Learn
Final Shine - holds your opponents arms still so they cannot move for 3 turns, can only be used once. 4,000 ki 6 Days To Learn
Syphon - freezes your enemy for 3 turns, can only be used twice. 5,000 ki 6 Days To Learn
Transformation Beam - changes your opponent into a food so that you can eat him. (Opponent dies instantly) [(Takes 1 turn away from the person who uses it since they are tired)] 10,000 ki 8 Days To Learn
Body Switch - you switch bodies with your opponent but you cannot use the full ability of the other character unless you are the higher player in the battle. 5,000 ki 7Days To Learn
Artifical Moon - you need this to trigger the Oozaru of a saiyon. 3 Days To Learn
Freeze Time - you freeze time for as many dodges you have, but if the opponents had more dodges from the start AND has a higher PL to begin with, then the opponent only gets 1/3 of the dmg against him. (opponent cannot die during this move, the opponent can only come down to PL 1 than be on frozen) 8 Days To Learn
Call A Friend - this move allows you to call upon a friend who is watching the battle to attack your opponent with any attack your friend has. The friends speed lvl does count for the 1 attack. 7 Days To Learn
Drunken Monkey Attack - this move fakes your opponent out and make your opponent think your drunk, when your really not. You hit your opponent 5 times with your fists or weapon. A fist does 200 dmg so it does 1000 dmg (Can only be used by Master Roshi, Goku, or Chibi Goku) 7 Days To Learn
Master Roshi Cane Attack - Master Roshi bashs his opponent over the head 10 times causing them to be knocked out for 3 turns. 5 Days To Learn
Hypnosis - This attack confuses your opponent into not knowing who to attack. Himself, or his opponent. Refere flips a coin and if its heads then the person who has hypnosis attacks themselves. If it lands tails than you must flip again to see if the confused fighter hits his opponent. ( To stop hypnosis when you have it you must be hit 3 times to get out of being confused) You may only use this attack twice. [( You cannot dodge this attack)] 8 Days To Learn
Smelly Finger Attack - Knocks your opponent out for 1 turn. (Takes up no ki, but can only be used twice) (Krillin is immune to this attack) 4 Days To Learn
Regeneration - Heals half on your maximum PL, only nameks can use this attack. 5 Days To Learn
Inmitate - Copy all of your opponents attacks and add them to your list of attacks for the battle. 7 Days To Learn
Killing Blast - Dmg - Kills Opponent ( Flip a coin 5 times to decide if this blast hits or doesn't hit)(Cannot be dodged unless coin toss saves you)(This attack uses half your ki)(Can only be used once) 10 Days To Learn